You can follow the steps below to provide VR controls through the editor. Create EditorCardboardCamera.cs file and add the following codes.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// editor only Google Carboard VR cam simulation with left alt + mouse
public class EditorCardboardCamera : MonoBehaviour
{
#if UNITY_EDITOR
Vector2 rotation = Vector2.zero;
public float speed = 3;
void Update()
{
if (Input.GetKey(KeyCode.LeftAlt))
{
rotation.y += Input.GetAxis("Mouse X");
rotation.x += -Input.GetAxis("Mouse Y");
transform.eulerAngles = (Vector2)rotation * speed;
}
}
#endif
}
You can then drag this file onto the camera. Thus, when you run your project on the editor, you can control the VR environment by holding down the alt key.